DrugWars Fight Simulator v0.1.71
UNITS
{{ unit.key }}
TRAININGS
{{ training.key }}
UNITS
{{ unit.key }}
TRAININGS
{{ training.key }}
DEFENSE
{{ building.key }}
Attacker Start:
Supply:
{{formatNumber(result.attacker.start_value.supply)}} |
Power:
{{result.attacker.start_value.power}} |
Size:
{{formatNumber(result.attacker.start_value.size)}}
Army Value:
DRUGS: {{formatNumber(result.attacker.start_value.cost.drug_cost)}}
WEAPONS: {{formatNumber(result.attacker.start_value.cost.weapon_cost)}}
ALCOHOL: {{formatNumber(result.attacker.start_value.cost.alcohol_cost)}}
Carry: {{formatNumber(result.attacker.start_value.carry)}}
Army Value:
DRUGS: {{formatNumber(result.attacker.start_value.cost.drug_cost)}}
WEAPONS: {{formatNumber(result.attacker.start_value.cost.weapon_cost)}}
ALCOHOL: {{formatNumber(result.attacker.start_value.cost.alcohol_cost)}}
Carry: {{formatNumber(result.attacker.start_value.carry)}}
Defender Start:
Supply:
{{formatNumber(result.target.start_value.supply)}} |
Power:
{{result.target.start_value.power}} |
Size:
{{formatNumber(result.target.start_value.size)}}
Army Value:
DRUGS: {{formatNumber(result.target.start_value.cost.drug_cost)}}
WEAPONS: {{formatNumber(result.target.start_value.cost.weapon_cost)}}
ALCOHOL: {{formatNumber(result.target.start_value.cost.alcohol_cost)}}
Carry: {{formatNumber(result.target.start_value.carry)}}
Army Value:
DRUGS: {{formatNumber(result.target.start_value.cost.drug_cost)}}
WEAPONS: {{formatNumber(result.target.start_value.cost.weapon_cost)}}
ALCOHOL: {{formatNumber(result.target.start_value.cost.alcohol_cost)}}
Carry: {{formatNumber(result.target.start_value.carry)}}
{{ army }}
{{ unit.dead }}
/
{{ unit.amount }}
{{ unit.dead }}
/
{{ unit.amount }}
Attacker End:
Supply:
{{formatNumber(result.attacker.end_value.supply - result.attacker.start_value.supply)}} |
Power:
{{result.attacker.end_value.power}} |
Size:
{{formatNumber(result.attacker.end_value.size - result.attacker.start_value.size)}}
Army Lost Value:
DRUGS:
{{formatNumber(result.attacker.end_value.cost.drug_cost - result.attacker.start_value.cost.drug_cost)}}
WEAPONS:
{{formatNumber(result.attacker.end_value.cost.weapon_cost - result.attacker.start_value.cost.weapon_cost)}}
ALCOHOL:
{{formatNumber(result.attacker.end_value.cost.alcohol_cost - result.attacker.start_value.cost.alcohol_cost)}}
Carry: {{formatNumber(result.attacker.end_value.carry)}}
Army Lost Value:
DRUGS:
{{formatNumber(result.attacker.end_value.cost.drug_cost - result.attacker.start_value.cost.drug_cost)}}
WEAPONS:
{{formatNumber(result.attacker.end_value.cost.weapon_cost - result.attacker.start_value.cost.weapon_cost)}}
ALCOHOL:
{{formatNumber(result.attacker.end_value.cost.alcohol_cost - result.attacker.start_value.cost.alcohol_cost)}}
Carry: {{formatNumber(result.attacker.end_value.carry)}}
Defender End:
Supply:
{{formatNumber(result.target.end_value.supply - result.target.start_value.supply)}} |
Power:
{{result.target.end_value.power}} |
Size:
{{formatNumber(result.target.end_value.size - result.target.start_value.size)}}
Army Lost Value:
DRUGS:
{{formatNumber(result.target.end_value.cost.drug_cost - result.target.start_value.cost.drug_cost)}}
WEAPONS:
{{formatNumber(result.target.end_value.cost.weapon_cost - result.target.start_value.cost.weapon_cost)}}
ALCOHOL:
{{formatNumber(result.target.end_value.cost.alcohol_cost - result.target.start_value.cost.alcohol_cost)}}
Carry: {{formatNumber(result.target.end_value.carry)}}
Army Lost Value:
DRUGS:
{{formatNumber(result.target.end_value.cost.drug_cost - result.target.start_value.cost.drug_cost)}}
WEAPONS:
{{formatNumber(result.target.end_value.cost.weapon_cost - result.target.start_value.cost.weapon_cost)}}
ALCOHOL:
{{formatNumber(result.target.end_value.cost.alcohol_cost - result.target.start_value.cost.alcohol_cost)}}
Carry: {{formatNumber(result.target.end_value.carry)}}
Result:
{{ result.result === 2 ? 'draw' : result.result === 1 ? 'attacker win' : 'attacker lose' }}
{{ l }}