DrugWars fight simulator v0.0.89

UNITS

{{ unit.key }}

TRAININGS

{{ training.key }}

UNITS

{{ unit.key }}

TRAININGS

{{ training.key }}
Attacker Start:
Supply: {{result.attacker.start_value.supply}} | Power: {{result.attacker.start_value.power}} | Size: {{result.attacker.start_value.size}}
Army Value:
DRUGS: {{result.attacker.start_value.cost.drug_cost}}
WEAPONS: {{result.attacker.start_value.cost.weapon_cost}}
ALCOHOL: {{result.attacker.start_value.cost.alcohol_cost}}
Carry: {{result.attacker.start_value.carry}}
Defender Start:
Supply: {{result.target.start_value.supply}} | Power: {{result.target.start_value.power}} | Size: {{result.target.start_value.size}}
Army Value:
DRUGS: {{result.target.start_value.cost.drug_cost}}
WEAPONS: {{result.target.start_value.cost.weapon_cost}}
ALCOHOL: {{result.target.start_value.cost.alcohol_cost}}
Carry: {{result.target.start_value.carry}}

{{ army }}

{{ unit.dead }} / {{ unit.amount }}
{{ unit.dead }} / {{ unit.amount }}
Attacker End:
Supply: {{result.attacker.end_value.supply - result.attacker.start_value.supply}} | Power: {{result.attacker.end_value.power}} | Size: {{result.attacker.end_value.size - result.attacker.start_value.size}}
Army Lost Value:
DRUGS: {{result.attacker.end_value.cost.drug_cost - result.attacker.start_value.cost.drug_cost}}
WEAPONS: {{result.attacker.end_value.cost.weapon_cost - result.attacker.start_value.cost.weapon_cost}}
ALCOHOL: {{result.attacker.end_value.cost.alcohol_cost - result.attacker.start_value.cost.alcohol_cost}}
Carry: {{result.attacker.end_value.carry}}
Defender End:
Supply: {{result.target.end_value.supply - result.target.start_value.supply}} | Power: {{result.target.end_value.power}} | Size: {{result.target.end_value.size - result.target.start_value.size}}
Army Lost Value:
DRUGS: {{result.target.end_value.cost.drug_cost - result.target.start_value.cost.drug_cost}}
WEAPONS: {{result.target.end_value.cost.weapon_cost - result.target.start_value.cost.weapon_cost}}
ALCOHOL: {{result.target.end_value.cost.alcohol_cost - result.target.start_value.cost.alcohol_cost}}
Carry: {{result.target.end_value.carry}}

Result:
{{ result.result === 2 ? 'draw' : result.result === 1 ? 'attacker win' : 'attacker lose' }}

{{ l }}