DrugWars Fight Simulator v0.1.55
UNITS
{{ unit.key }}
TRAININGS
{{ training.key }}
UNITS
{{ unit.key }}
TRAININGS
{{ training.key }}
DEFENSE
{{ building.key }}
Attacker Start:
Supply:
{{result.attacker.start_value.supply}} |
Power:
{{result.attacker.start_value.power}} |
Size:
{{result.attacker.start_value.size}}
Army Value:
DRUGS: {{result.attacker.start_value.cost.drug_cost}}
WEAPONS: {{result.attacker.start_value.cost.weapon_cost}}
ALCOHOL: {{result.attacker.start_value.cost.alcohol_cost}}
Carry:
{{result.attacker.start_value.carry}}
Army Value:
DRUGS: {{result.attacker.start_value.cost.drug_cost}}
WEAPONS: {{result.attacker.start_value.cost.weapon_cost}}
ALCOHOL: {{result.attacker.start_value.cost.alcohol_cost}}
Carry:
{{result.attacker.start_value.carry}}
Defender Start:
Supply:
{{result.target.start_value.supply}} |
Power:
{{result.target.start_value.power}} |
Size:
{{result.target.start_value.size}}
Army Value:
DRUGS: {{result.target.start_value.cost.drug_cost}}
WEAPONS: {{result.target.start_value.cost.weapon_cost}}
ALCOHOL: {{result.target.start_value.cost.alcohol_cost}}
Carry:
{{result.target.start_value.carry}}
Army Value:
DRUGS: {{result.target.start_value.cost.drug_cost}}
WEAPONS: {{result.target.start_value.cost.weapon_cost}}
ALCOHOL: {{result.target.start_value.cost.alcohol_cost}}
Carry:
{{result.target.start_value.carry}}
{{ army }}
{{ unit.dead }}
/
{{ unit.amount }}
{{ unit.dead }}
/
{{ unit.amount }}
Attacker End:
Supply:
{{result.attacker.end_value.supply - result.attacker.start_value.supply}} |
Power:
{{result.attacker.end_value.power}} |
Size:
{{result.attacker.end_value.size - result.attacker.start_value.size}}
Army Lost Value:
DRUGS:
{{result.attacker.end_value.cost.drug_cost - result.attacker.start_value.cost.drug_cost}}
WEAPONS:
{{result.attacker.end_value.cost.weapon_cost - result.attacker.start_value.cost.weapon_cost}}
ALCOHOL:
{{result.attacker.end_value.cost.alcohol_cost - result.attacker.start_value.cost.alcohol_cost}}
Carry:
{{result.attacker.end_value.carry}}
Army Lost Value:
DRUGS:
{{result.attacker.end_value.cost.drug_cost - result.attacker.start_value.cost.drug_cost}}
WEAPONS:
{{result.attacker.end_value.cost.weapon_cost - result.attacker.start_value.cost.weapon_cost}}
ALCOHOL:
{{result.attacker.end_value.cost.alcohol_cost - result.attacker.start_value.cost.alcohol_cost}}
Carry:
{{result.attacker.end_value.carry}}
Defender End:
Supply:
{{result.target.end_value.supply - result.target.start_value.supply}} |
Power:
{{result.target.end_value.power}} |
Size:
{{result.target.end_value.size - result.target.start_value.size}}
Army Lost Value:
DRUGS:
{{result.target.end_value.cost.drug_cost - result.target.start_value.cost.drug_cost}}
WEAPONS:
{{result.target.end_value.cost.weapon_cost - result.target.start_value.cost.weapon_cost}}
ALCOHOL:
{{result.target.end_value.cost.alcohol_cost - result.target.start_value.cost.alcohol_cost}}
Carry:
{{result.target.end_value.carry}}
Army Lost Value:
DRUGS:
{{result.target.end_value.cost.drug_cost - result.target.start_value.cost.drug_cost}}
WEAPONS:
{{result.target.end_value.cost.weapon_cost - result.target.start_value.cost.weapon_cost}}
ALCOHOL:
{{result.target.end_value.cost.alcohol_cost - result.target.start_value.cost.alcohol_cost}}
Carry:
{{result.target.end_value.carry}}
Result:
{{ result.result === 2
? 'draw' : result.result === 1
? 'attacker win' : 'attacker lose'
}}
{{ l }}